Children of Zero (The Planet Zero Trilogy Book 1)
Children of Zero has an original take on the multiple-universe theory, positing a system of portals between worlds. One is our Earth. Another link in the portals is VGCP Eleven, home to a female-dominated society in the pre-steam age. Yet another is the dead world of Zero. When Merrick Kettle boards a transfer flight off Diego Garcia, he’s expecting a routine flight to his next posting, but instead he ends up on VGCP Eleven, a prisoner of mutineers and possessed of an uncanny ability to understand their language.
The settings for this story were richly-detailed and convincing, and the multiple-world setting allowed author Andrew Calhoun leeway to bring in everything from modern-day armed forces to pirates to advanced civilisations. In some respects, the multiple settings and the multiple characters that went with them made the story feel fractured, and difficult to get into; it felt as if every time I got immersed in a story, it switched point of view. Possibly related to this, there were key items underpinning the story (like the Enders and the world of Zero) that drove a lot of the action, but didn’t get a lot of airtime. I did enjoy the book, but it would benefit from a detailed developmental edit to smooth out the transitioning and shore up the background.