Adam’s Stepsons, M Thomas Apple

Adam’s Stepsons, M Thomas Apple

Adam’s Stepsons

Dr. Heimann wrote a theoretical paper on the topic of cloning. He didn’t expect a desperate military to snap it – and him – up, and throw billions at him to make it happen. Severely conflicted, not least by the experiment’s choice of genetic donor, Dr. Heimann finds himself torn at every turn; most of all between what he knows is right and his orders. By the time he’s finally forced to face the fact that neither his reactions nor the clones’ behaviour can be defined as within the parameters of the experiment, it may be too late.

Adam’s Stepsons explores the hot topic of human cloning; their development, their status, and the more ephemeral topic of whether the ability to think is the basis of individuality. I found that the characters and the plot were well-developed, with a fast-paced storyline. The aspect I found a little weaker was the world building. As a reader, you’re aware there is a war and the clones are being developed to fight in it, but basically world awareness is limited to the lab, the military base beside it, and scattered memories from a couple of the characters. If the story were being told uniquely from a clone’s perspective, that would have been a brilliant tactic; as a lot of the story is from Dr. Heimann’s point of view, it came across as rather odd. Kudos, however, for a great final plot twist.

High Iron, Tim Craire

High Iron, Tim Craire

High Iron

Aiman Shearer was very young when he was first singled out by the wizards of Varenland, and although he chose not to pursue magic and learning, it remained a part of him; a daydream to bring out and polish bright. Much later, when his peaceful existence raising his family’s sheep is threatened by invasion, Aiman finds himself caught up in a central role in the conflict, dealing with dwarves, elves, and renegade kobolds to end the unrest threatening Emmervale, and, possibly, avert a war.

High Iron is a well-written story, very suitable for younger readers. I say this partly because of the protagonist: Aiman is the son of a well-placed family in idyllic Emmervale, and is a simply-sketched character with no real vices, someone who is ready to forego glory to mind his family’s sheep and overlook past wrongs to save his town. The story itself is also written in the style of the fantasy quest, well done but with no real doubt about the eventual outcome of the hero’s endeavours. Despite or because of this, the book was still a highly enjoyable read, and as I’m generally all about the complex, dark, and twisted, I say this as a real compliment. I’d recommend it without hesitation to fantasy readers of all ages.

Meet the author:

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Fly by Night, Cris and Clare Meyers

Fly by Night, Cris and Clare Meyers

Fly by Night (Criminal Elements #2)

Rook is screwed. His ex-boss burned him so thoroughly that most of his contacts won’t even give him the time of day, the team said ex-boss hoped to kill with him hold him responsible for the mess, and he’s methodically experimenting to see if life looks any better through the bottom of a bottle. That’s before the voices in his head decide to bitch-slap him from halfway across town and someone tries to blow up the one person still willing to speak to him…

Fly by Night is an excellent sequel to Playing with Fire, with the main focus passing to the maverick hacker and shape-shifter, Rook. While Rook manages to rub everyone the wrong way in the first novel, authors Cris and Clare Meyers have done a lot to make the character more easy to get along with in the first person view of him, and his malfunctioning magical gifts make an entertaining side-show to the main action.

A second book in a series isn’t always the easiest thing to pull off. However, this sequel manages to avoid inconsistencies in plot and characterisation, and pulls together an entertaining and action-filled story that gives tantalising glimpses of the likely series story arc moving forward. These books are also by and large well-edited, which I always deeply appreciate, and the magic system has some convincing and occasionally hilarious downsides. Definitely something worth picking up for anyone’s urban fantasy collection.

Exodus ’95, Kfir Luzzatto

Exodus ’95, Kfir Luzzatto

Exodus ’95

Exodus ’95 follows the entrepreneur Dan Ze’evi and a woman known as Claire Williams on the treasure hunt of a millennium; one fraught with factions desperate to get their hands on the final prize and either exalt it or destroy it. Between them, Dan and Claire hold all the pieces of the puzzle. Whether or not they’ll survive long enough to attempt to put them together is a whole other question; one which everyone from Egyptian nationalists to Russian industrialists are eager to test.

Kfir Luzzatto’s novel will delight thriller fans. The settings are brought alive by little details and evocative description, forming an engrossing backdrop for the plot, and the adventure, while extraordinary, is well-paced and plausible. I did find that the Mossad involvement acted as something of a Hail Mary save – they swoop in, pull our protagonists out of trouble, and then really fade out of the story. As one of the premier global intelligence agencies, I would’ve frankly expected them to be much harder to shake, once they had the scent of the case. Aside from that, I found this read to be truly excellent – unique, peopled with a strong cast of characters, and technically excellent, which I deeply appreciate. Definitely a highly recommended read.

Feel.It, Ian Wingrove

Feel.It, Ian Wingrove

Feel.It

Roxanne Payne is one of the longest-surviving Tournament Knights, a legend to her fans and a popular icon. She’s also desperate to escape the image that Feel.It has created around her, and live as her own person. Knights attempted to break their contracts in the past, and people died because of it. Now those same killers are threatening Roxanne, and Feel.It’s security is part of the problem. Roxanne has to look to an unlikely source of protection to keep her alive outside the arena – a man with a past nearly as well-buried as her own.

Feel.It creates a backdrop of decadent dystopia, where the masses chase the sensations of the contestants’ physical pain as a distraction from their own lives in a virtual-reality take on the gladiatorial contests of Ancient Rome. Drawing on themes of identity and individuality, author Ian Wingrove has developed a convincing, original cast of characters, embroiled in a morass of lethal company politics and complex personal allegiances, who raise social deception to the status of an art form. With good pacing and intense cameo scenes with the protagonists interleaving with the main story action, this book was a definite page-turner, guaranteed to entertain those looking for something beyond the ordinary.