Feel.It

Roxanne Payne is one of the longest-surviving Tournament Knights, a legend to her fans and a popular icon. She’s also desperate to escape the image that Feel.It has created around her, and live as her own person. Knights attempted to break their contracts in the past, and people died because of it. Now those same killers are threatening Roxanne, and Feel.It’s security is part of the problem. Roxanne has to look to an unlikely source of protection to keep her alive outside the arena – a man with a past nearly as well-buried as her own.

Feel.It creates a backdrop of decadent dystopia, where the masses chase the sensations of the contestants’ physical pain as a distraction from their own lives in a virtual-reality take on the gladiatorial contests of Ancient Rome. Drawing on themes of identity and individuality, author Ian Wingrove has developed a convincing, original cast of characters, embroiled in a morass of lethal company politics and complex personal allegiances, who raise social deception to the status of an art form. With good pacing and intense cameo scenes with the protagonists interleaving with the main story action, this book was a definite page-turner, guaranteed to entertain those looking for something beyond the ordinary.

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