Pangaea; the Sunslinger: (Age of Immortals)
Pangaea is an epic fantasy-style story that makes a valiant effort to be all things to all people. Peopled with semi-immortal, metres-tall races, Pangaea is not a peaceful area. The young of the ruling class spend centuries of their long lives learning the arts of war, and subsequently the rest of their lives applying that knowledge.
I found that this book, while some of the settings were interesting, tried to mix and match too many cultures and races to permit focus on the actual story. It read rather like the literary equivalent of a tube of glitter mix – pretty, but neither logical nor coherent.
It is also a smorgasbord of mythological references, relying heavily on Norse legend, but mixing in a variety of Greek and Eastern influences as well. Everything from Valkyrie to lamassu shows up at some point, and while I applaud the eclectic representation, I didn’t find that most of the various types of legends did more than figuratively appear on stage and take a bow; for the vast majority, their history and significance had no role in the story other than to show up.
I also admit I had difficulty finding much empathy for the protagonists. The perfect heir in hiding, famous in his hometown for his mastery of pretty much everything he put his hand to, and the high-born but utterly useless princess both lacked appeal for me. I do feel that with a thorough developmental edit to unearth the bones of the story from the rest, this story could have worthwhile elements, but as it is, the reader is left, like a lone archaeologist, to attempt to unearth stray threads of the plot from the surroundings that they’re buried in.